Dawn
documentation source

Map

Class that represents one area of the game. Acts like a Graph data structure holding a root Room and methods to manipulate those rooms.

package: core;

Contents

  • Constructors
    • Map(Room root)
  • Methods
  • setNumberOfRooms
  • setRootRoom
  • getNumberOfRooms
  • getRootRoom

Constructors

Map(Room root)

Methods

void setNumberOfRooms(int i)

void setRootRoom(Room root)

int getNumberOfRooms()

Room getRootRoom()